Compatible across desktop/tablet/mobile/VR
Compatible across desktop/tablet/mobile/VR
βMy German I class has been using the ImmerseMe program for this entire semester so far. Weβve been having a great time and as you can see from these photos, where we spent the day in the Language Lab, my students got the chance to practise with pronunciation, interacting with its ChatGPT function and even play around with some of the Oculus goggles. Iβve been really impressed with the amount of time my students have been spending in it and Iβm thrilled to see where this is going to take them for the rest of this semester.β
Michael B. Dettinger, Ph.D.
Director, World Language Lab & Resource Center
Senior Instructor of German
Vice President, Louisiana Chapter AATG
Louisiana State University (LA, USA πΊπΈ)
βWe're primarily using ImmerseMe in the VR headset and not as much on the desktop, I think itβs really engaging when you're using it on the computer desktop but when you switch over to VR it changes it to engaging and for lack of a better term βimmersiveβ and I think that's the real power in ImmerseMe. Because now instead of just viewing a place on a 2D screen I can feel like I'm actually there when I'm in the headset.β
William T Ballo MPH, NRP, CP
Faculty β Academic Technology
Strategic Academic Initiatives
Madison College (WI, USA πΊπΈ)
Two Kerikeri High School students have topped the world in the first international virtual reality language competition.
Gillian Toala, 16, didn't just beat 10,000 students in six countries to win the top prize in the ImmerseMe Games, she also won first place for Greek, a language she'd never studied before, and Spanish.
Another Year 12 student at Kerikeri High, Nimish Singh, also 16, placed second worldwide and took out the prize for Mandarin Chinese.
The competition was based around virtual reality language learning software developed by Kiwi company ImmerseMe. Read more...
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